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My finished music video:
My front digipak panel:

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My inside digipak panels:

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My back digipak panel (with album spine:)

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Sunday, 26 November 2017
R+P Post 24: Planning my digipak panels
Similar to the process we followed with the website, once we had built up a large set of influential album covers through research, we could move onto planning our own. We set to work with knowledge of relevant conventions, as well as what we wanted the album to look like in order to comply with the overall aesthetic of the band, while having synergy with the music video and website. We created a final flatplan to represent the consolidation of our ideas into one document.
R+P Post 23: Planning my web pages
After looking at all the conventions of websites in our genre of indie pop, we moved on to designing our own. We used our knowledge of the general structure of such sites, as well as the smaller yet essential things that also contribute, in order to construct an eye-catching website plan that shows off our band and their aesthetic, helping sell them to the audience, while still adhering to convention. One key convention that really guided our flat plan is that a lot of websites, of the kind we are looking at and trying to fit in with, present everything on one page, with each section available by scrolling and the navigation bar following you down and providing a quick way to jump to each section.
We have a header image of the band, to instantly show viewers who we are, and hopefully give an idea of our aesthetic and music if the promotional shots we take are good. A navigation bar setting out everything a visitor could need in a clear way is present above, and it will follow when the page is scrolled down, providing a constant opportunity for interaction through the social media links and thus encouraging people to get immersed in the site and thus the band. This will make them more likely to like us, and thus more likely to buy our music and/or merchandise. To this ends, buttons that link to our music on iTunes, Spotify etc., to our store, or even to our tour tickets are frequent and obvious, providing ways to interact in and of themselves, while remaining ways to buy. We may also have a pop-up that appears when you first enter the site, informing people of our new album and music video, and how they can buy it. The video itself is also near the top of the page so that people can interact by clicking it, and then experience a three minute long showcase of our band's music, personalities, aesthetic and more to draw the audience in. The entire website will have a colour scheme and general aesthetic that matches our band and their video, and this synergy continues into the social media pages, which are also ways to advertise things like band merchandise and music.
We each did a flatplan before the final version. We each focused on different aspects despite sharing certain key conventions, such as the navigation bar, and these aspects guided the final version. Noa really focused on the infinite scroll, being particularly inspired by the website of Alvvays. We decided it was a good idea because it was conventional, but also because it provides everything the audience could want on one page, including information on the band as well as ways to buy. However, multiple audience members told us they thought the main column of the website was too small, with the art on either side taking up too much space, and so we changed this in the final version by widening the main column and fitting more in.
I focused on delivering as much information as possible as quickly as possible, to capture the attention of audience members who visit the website. I noticed this was conventional, with large headers on websites like that of Echosmith, that show off a music video or set of images or both. We ended up including a fairly dense block on information at the top of the website on our final flatplan- the audience wanted a title at the very top too, though, to introduce the website before this block of information. Thus this was added to the final design.
Jack liked the idea of having a set of images that people could click through as the header of the website. This provided a way for the audience to get a quick idea of what our band is like, while also allowing for some interactivity. He then placed the music video under this, so that people who have been drawn in enough at this point can scroll down and see a whole new section of the site with a video for them to watch, rather than wasting our 'ace in the hole' right away. This idea made it into the final flatplan, and Jack was inspired by Sheppard's website.
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Our final website flat plan, that consolidates all our individual ideas into one, as well as showing off the conventions that we all included in our individual flat plans. Click to enlarge. |
We each did a flatplan before the final version. We each focused on different aspects despite sharing certain key conventions, such as the navigation bar, and these aspects guided the final version. Noa really focused on the infinite scroll, being particularly inspired by the website of Alvvays. We decided it was a good idea because it was conventional, but also because it provides everything the audience could want on one page, including information on the band as well as ways to buy. However, multiple audience members told us they thought the main column of the website was too small, with the art on either side taking up too much space, and so we changed this in the final version by widening the main column and fitting more in.
I focused on delivering as much information as possible as quickly as possible, to capture the attention of audience members who visit the website. I noticed this was conventional, with large headers on websites like that of Echosmith, that show off a music video or set of images or both. We ended up including a fairly dense block on information at the top of the website on our final flatplan- the audience wanted a title at the very top too, though, to introduce the website before this block of information. Thus this was added to the final design.
Jack liked the idea of having a set of images that people could click through as the header of the website. This provided a way for the audience to get a quick idea of what our band is like, while also allowing for some interactivity. He then placed the music video under this, so that people who have been drawn in enough at this point can scroll down and see a whole new section of the site with a video for them to watch, rather than wasting our 'ace in the hole' right away. This idea made it into the final flatplan, and Jack was inspired by Sheppard's website.
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The relevant section of Jack's flatplan, showing the image box and arrow keys to go through all the images, and then the video right underneath rather than being part of it. Click to enlarge. |
R+P Post 22: Planning my promo shots
We decided we needed two sets of promo shots- one lot in the studio, for the album cover as well as the website, and one on location, mostly for the website and associated social media. We wanted a good mix of professional-looking studio pictures and down-to-earth pictures outside of the studio, so that we can show off both our band's attitude towards music and their individual personalities outside of work.
We decided to look at the various promo shots of some of the influential bands we researched in order to get ideas for our own promo shots. We noticed certain kinds of promo picture coming up time and time again, and decided we could use these conventional shots to our advantage. We didn't do a lot of flat plans for individual shots, because we wanted a naturalistic indie style even in our studio shots, but to compensate for this we kept these images with us, as well as all our other influential images that we found through research, in order to reference them and imitate them wherever fitting.
We decided to look at the various promo shots of some of the influential bands we researched in order to get ideas for our own promo shots. We noticed certain kinds of promo picture coming up time and time again, and decided we could use these conventional shots to our advantage. We didn't do a lot of flat plans for individual shots, because we wanted a naturalistic indie style even in our studio shots, but to compensate for this we kept these images with us, as well as all our other influential images that we found through research, in order to reference them and imitate them wherever fitting.
R+P Post 21: My key shots storyboard
Following on from the timeline, we decided to create a storyboard. Whereas the timeline was the first version of our ideas consolidated onto one sheet, with a focus on the overall structure of the video with as much detail as we could fit, the storyboard had more of a focus on the shots themselves. The timeline described each shot briefly with text- the storyboard has actual images of each shot, with the framing, composition, and other useful and/or essential information available at a glance. To allow for this level of detail and aid in our organisation, we ended up dividing the storyboard into sections across two A3 sheets instead of just one as with the timeline, but this hasn't negatively impacted us too much as each sheet is laid out simply and both sheets are stored together; the pros outweigh the cons.
We divided the storyboard into set-ups. We knew we would have a lot of different kinds of shots of the band, so we gave the band a set-up, and we knew we would have a narrative section for each of the four pieces of classic media we incorporated into the video, as well as a section for the lead singer falling asleep and waking up in her home, so we gave each of those a set-up too. In this way we could see every single shot, camera position, etc. we would need for each section (as each set-up will take place in a different location within the video, and thus each will have their own set, lighting, mise-en-scene etc.) as well as which sections will take us longer to film as they have more shots. The shots themselves have fairly detailed drawings of what is taking place, showing the framing and composition as well as the actors and props needed to some extent. The colour of the sticky notes corresponds to a key, which further aids how much information can be gleaned from one look at a shot.
We divided the storyboard into set-ups. We knew we would have a lot of different kinds of shots of the band, so we gave the band a set-up, and we knew we would have a narrative section for each of the four pieces of classic media we incorporated into the video, as well as a section for the lead singer falling asleep and waking up in her home, so we gave each of those a set-up too. In this way we could see every single shot, camera position, etc. we would need for each section (as each set-up will take place in a different location within the video, and thus each will have their own set, lighting, mise-en-scene etc.) as well as which sections will take us longer to film as they have more shots. The shots themselves have fairly detailed drawings of what is taking place, showing the framing and composition as well as the actors and props needed to some extent. The colour of the sticky notes corresponds to a key, which further aids how much information can be gleaned from one look at a shot.
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The storyboard key- yet another tool for gaining information quickly, easily, and efficiently from the storyboard, which is what it is designed for. Click to enlarge. |
R+P Post 20: My Music Video timeline
We produced a timeline in order to lay out solid, concise ideas for the music video's structure, shots, and so on, rather than leaving everything split up across all the research and planning documents we had created so far. Having everything all on one large piece of paper, with shots laid out in chronological order with text descriptions and accurate times to match up with the song, was a really big help in organising our thoughts and finalising our planning.
Our planned structure is to work around the lyrics- we broke the timeline up into verses and choruses, and we timed the lengths of certain sections, particularly the narrative sections, around the lyrics we were interpreting. We even allocated the time for the outro scene that takes place once the song itself has ended.
Overall the timeline was a very useful document to create. We achieved our aim of consolidating and finalising our ideas onto one sheet, and we created the first detailed structure for our video- we can even look at the timeline while editing the footage to guide us.
Our planned structure is to work around the lyrics- we broke the timeline up into verses and choruses, and we timed the lengths of certain sections, particularly the narrative sections, around the lyrics we were interpreting. We even allocated the time for the outro scene that takes place once the song itself has ended.
Overall the timeline was a very useful document to create. We achieved our aim of consolidating and finalising our ideas onto one sheet, and we created the first detailed structure for our video- we can even look at the timeline while editing the footage to guide us.
R+P Post 19: My influences and vision for the project
We decided to create a visual representation of our music video to go along with all the ideas and interpretations we had planned so far. We realised that pictures and flat plans wouldn't be enough, and that to represent a full video, we needed another, preliminary video. This was the steal-o-matic, in which we took clips from various sources, mostly influential music videos and the pieces of classic media we were working into the narrative through interpretation of the lyrics, and then edited them together as if they were actual footage from a shoot into a rough visual representation of our plans. We were able to use clips from lots of our influential artists, as well as movie and even video game clips, all to build a real, viewable representation of what had previously just been research, ideas, and plans.
One way it helped us was laying out our ideas for where lyrics, music, and video/editing all interact. Right at the beginning, for example, there is an instrumental section, with some guitar chords interrupted by brief solos on the piano and guitar and so on- when the drum solo kicks in, so does the first verse. We decided to have our lead singer asleep on the sofa for this instrumental part, to set up the dream part of the lyrics and narrative. The musical interruptions would also be edited to interrupt the narrative with close shots of the instruments that were interrupting, and then when the first verse starts and the music really starts to pick up, suddenly we switch to a long and wide shot of the band with the lead singer now performing with the band(something we had picked up from Vernallis' ideas of breaking continuity editing and going from close to long and vice versa to make the video dynamic.) We found some really nice shots from some of our influential music videos that contained the framing, colour scheme, and actions that we needed to construct this section, and thus we edited them together into our steal-o-matic, and were all able to see how these ideas actually worked visually in a video.
The steal-o-matic also allowed us to refined our performance segments, even in terms of set design and camera as well as the performance itself. For example, we have used Sheppard's "Geronimo" quite a lot- this is because, although we are not planning on having a large set with lots of props scattered around as they have, we are planning on having energetic long-shots of the whole band in a studio setting. Plus, the colour scheme of having bright pastel colours (in the form of the many props in the Sheppard video, and likely lighting and some props in ours) on top of a plain, more neutral background (in the Sheppard video, this is the grey room, but we will likely just have a blank studio cyclorama to experiment with) is something we have been working on for a long time.
Narrative is also something we refined through our steal-o-matic. As we wanted to use references to various pieces of media in our video by recreating them in a style that fit our artist and aesthetic, we took this opportunity to edit in clips from films like "Singing in the Rain" and even video games like "Mortal Kombat," scenes from which we were going to reproduce as part of the narrative's storyline, in which the lead singer has dreams of interacting physically with characters from these pieces of media. This allowed us to see how these more unorthodox video clips would fit in with the rest of the music video- and in the end, we decided that (even without being able to recreate them in our own aesthetic and just using raw footage from the source media) they fit quite well. We could have a small dance scene like the famous segment from "Singing in the Rain," we could use a profile long-shot to mimic a match from a fighting game like "Mortal Kombat," and then edit them along with all the performance clips when it came to making our final video.
Our steal-o-matic. It is only a minute long as it is simply a preliminary test for what our video could be, not a full prototype for the final version. It contains clips from many sources, each relevant in different ways- they might have a shot type we like, they might have a colour scheme we wanted, etc. We edited them in the same way we are planning to edit the real thing. Click to play.
One way it helped us was laying out our ideas for where lyrics, music, and video/editing all interact. Right at the beginning, for example, there is an instrumental section, with some guitar chords interrupted by brief solos on the piano and guitar and so on- when the drum solo kicks in, so does the first verse. We decided to have our lead singer asleep on the sofa for this instrumental part, to set up the dream part of the lyrics and narrative. The musical interruptions would also be edited to interrupt the narrative with close shots of the instruments that were interrupting, and then when the first verse starts and the music really starts to pick up, suddenly we switch to a long and wide shot of the band with the lead singer now performing with the band(something we had picked up from Vernallis' ideas of breaking continuity editing and going from close to long and vice versa to make the video dynamic.) We found some really nice shots from some of our influential music videos that contained the framing, colour scheme, and actions that we needed to construct this section, and thus we edited them together into our steal-o-matic, and were all able to see how these ideas actually worked visually in a video.
The steal-o-matic also allowed us to refined our performance segments, even in terms of set design and camera as well as the performance itself. For example, we have used Sheppard's "Geronimo" quite a lot- this is because, although we are not planning on having a large set with lots of props scattered around as they have, we are planning on having energetic long-shots of the whole band in a studio setting. Plus, the colour scheme of having bright pastel colours (in the form of the many props in the Sheppard video, and likely lighting and some props in ours) on top of a plain, more neutral background (in the Sheppard video, this is the grey room, but we will likely just have a blank studio cyclorama to experiment with) is something we have been working on for a long time.
Narrative is also something we refined through our steal-o-matic. As we wanted to use references to various pieces of media in our video by recreating them in a style that fit our artist and aesthetic, we took this opportunity to edit in clips from films like "Singing in the Rain" and even video games like "Mortal Kombat," scenes from which we were going to reproduce as part of the narrative's storyline, in which the lead singer has dreams of interacting physically with characters from these pieces of media. This allowed us to see how these more unorthodox video clips would fit in with the rest of the music video- and in the end, we decided that (even without being able to recreate them in our own aesthetic and just using raw footage from the source media) they fit quite well. We could have a small dance scene like the famous segment from "Singing in the Rain," we could use a profile long-shot to mimic a match from a fighting game like "Mortal Kombat," and then edit them along with all the performance clips when it came to making our final video.
R+P Post 18: Analysis of my track's lyrics and instrumentation
One of the first things we did after finalising our track choice was create a rough lyrics sheet for the song (as we could not find a good one online) and then use this sheet to make notes on our own analyses of the track.
To start, we simply went through all the lyrics and wrote down things that occurred to us. As we went through, we noticed the general themes of nostalgia and closeness with somebody, as well as quite a few lines which we decided to interpret as references to various pieces of old but well-loved media in keeping with these themes. These include the lines "the morning I was dancing in the rain" which we linked to the movie 'Singing in the Rain," and "Lucy in the sky, smiling down" which we linked to the Beatle's album 'Sgt. Pepper's Lonely Hearts Club Band' which contains the song 'Lucy in the Sky with Diamonds.' Lines like "you took my hand" and "together forever," as well as the chorus "don't wake me up, I'm having a sweet dream, about you and me and a slot machine," all point towards the love side of the song's themes. We will try to visually interpret these lines and themes in the video by having the lead singer exploring a nostalgic dream in which she meets the characters from these pieces of media, while mourning a lost love and looking for another.
Analysing the track like this was beneficial as it really helped us cement the ideas floating around in our heads just from listening to the song and unknowingly absorbing the themes and atmosphere without thinking about any of the song's ideas in detail.
We also looked at how the lyrics and music interacted as part of this process. This helped us to build a basic structure for the video, that rises and falls and climaxes and so on along with the music and even the ideas present in the lyrics. One good example of this kind of analysis and planning comes near the end of the song- the music really picks up at every chorus, and we made sure to include exciting bits of narrative and performance through our interpretation of the lyrics in these sections. At the end of the song, there is quite a soft and less dynamic section relative to the rest of the song, where the singer repeats "together forever" for a while. After this, the chorus kicks back in for the song's climax- we thus decided to put a large party scene here, one that thrusts the characters from the narrative and performance sections together, along with a mish-mash of other characters from popular media, in an energetic representation of the music.
Analysing the song musically as well as lyrically was a big help, as it guided our interpretation of the song as a whole- simply looking at the end chorus without music doesn't present much interest, as lyrically it is identical to the other choruses. Musically, however, there is a slow build-up and huge finale which we were able to work into our plans.
Another key way we analysed the song is through use of theory. We looked to the work of Carol Vernallis- she says that the music video is a visual response to the music itself. We were already on the right track, in that we were looking at the music and lyrics and figuring out how to interpret and represent them visually. We looked further into her ideas, and have decided to try and have the editing and camera work with the music to further this link between the music and its video- for example, when the chorus kicks in, there might be a cut to a much wider or closer shot, to have a large visual impact to go alongside the musical impact. The ideas of Railton and Watson helped us during the phase where we were considering the structure, camera, and editing of the video, in that we know we must tell an overall story with our video's narrative alongside the necessary editing and interpretation of specific lines- things outside of editing and camera, such as mise-en-scene, can aid in visual narration.
We also looked at the encoding and decoding model of Stuart Hall, which states that meaning in music and music videos is polysemic- i.e. different people will see different signs and interpret the video differently. Thus, when dealing with our song's themes, we had to be aware of what our dominant reading is and try to guide people towards it, while no alienating people who interpret the video differently. The story of our video is that the lead singer has suffered a bad break up, and after going through a dream of her past, she goes on to find a new love. We have tried to convey the idea that you need to move forwards past your memories in order to discover new things, but in Hall's model we have also allowed for the negotiated reading (indulge in the past but don't let it block you from experiencing the future) and even the oppositional reading (living in the past is a good idea sometimes and can help you feel better about present and future problems.) All of this should add extra depth to our video.
To start, we simply went through all the lyrics and wrote down things that occurred to us. As we went through, we noticed the general themes of nostalgia and closeness with somebody, as well as quite a few lines which we decided to interpret as references to various pieces of old but well-loved media in keeping with these themes. These include the lines "the morning I was dancing in the rain" which we linked to the movie 'Singing in the Rain," and "Lucy in the sky, smiling down" which we linked to the Beatle's album 'Sgt. Pepper's Lonely Hearts Club Band' which contains the song 'Lucy in the Sky with Diamonds.' Lines like "you took my hand" and "together forever," as well as the chorus "don't wake me up, I'm having a sweet dream, about you and me and a slot machine," all point towards the love side of the song's themes. We will try to visually interpret these lines and themes in the video by having the lead singer exploring a nostalgic dream in which she meets the characters from these pieces of media, while mourning a lost love and looking for another.
Analysing the track like this was beneficial as it really helped us cement the ideas floating around in our heads just from listening to the song and unknowingly absorbing the themes and atmosphere without thinking about any of the song's ideas in detail.
We also looked at how the lyrics and music interacted as part of this process. This helped us to build a basic structure for the video, that rises and falls and climaxes and so on along with the music and even the ideas present in the lyrics. One good example of this kind of analysis and planning comes near the end of the song- the music really picks up at every chorus, and we made sure to include exciting bits of narrative and performance through our interpretation of the lyrics in these sections. At the end of the song, there is quite a soft and less dynamic section relative to the rest of the song, where the singer repeats "together forever" for a while. After this, the chorus kicks back in for the song's climax- we thus decided to put a large party scene here, one that thrusts the characters from the narrative and performance sections together, along with a mish-mash of other characters from popular media, in an energetic representation of the music.
Analysing the song musically as well as lyrically was a big help, as it guided our interpretation of the song as a whole- simply looking at the end chorus without music doesn't present much interest, as lyrically it is identical to the other choruses. Musically, however, there is a slow build-up and huge finale which we were able to work into our plans.
Another key way we analysed the song is through use of theory. We looked to the work of Carol Vernallis- she says that the music video is a visual response to the music itself. We were already on the right track, in that we were looking at the music and lyrics and figuring out how to interpret and represent them visually. We looked further into her ideas, and have decided to try and have the editing and camera work with the music to further this link between the music and its video- for example, when the chorus kicks in, there might be a cut to a much wider or closer shot, to have a large visual impact to go alongside the musical impact. The ideas of Railton and Watson helped us during the phase where we were considering the structure, camera, and editing of the video, in that we know we must tell an overall story with our video's narrative alongside the necessary editing and interpretation of specific lines- things outside of editing and camera, such as mise-en-scene, can aid in visual narration.
We also looked at the encoding and decoding model of Stuart Hall, which states that meaning in music and music videos is polysemic- i.e. different people will see different signs and interpret the video differently. Thus, when dealing with our song's themes, we had to be aware of what our dominant reading is and try to guide people towards it, while no alienating people who interpret the video differently. The story of our video is that the lead singer has suffered a bad break up, and after going through a dream of her past, she goes on to find a new love. We have tried to convey the idea that you need to move forwards past your memories in order to discover new things, but in Hall's model we have also allowed for the negotiated reading (indulge in the past but don't let it block you from experiencing the future) and even the oppositional reading (living in the past is a good idea sometimes and can help you feel better about present and future problems.) All of this should add extra depth to our video.
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